Titre : | Foundation game design with ActionScript 3.0 | Type de document : | texte imprimé | Auteurs : | Van der Spuy, Rex., Auteur | Mention d'édition : | 2nd. ed. | Editeur : | New York] : Friends of ED | Année de publication : | 2012 | Importance : | xvii, 662 p. | Présentation : | ill | Format : | 24cm. | ISBN/ISSN/EAN : | 978-1-430-23993-2 | Note générale : |
"Learn the skills to design any conceivable 2D game using Flash and ActionScript." -- Cover.
Includes index.
| Langues : | Anglais (eng) | Mots-clés : | Flash (Computer file)
Computer games--Programming.
Games--Design and construction.
ActionScript (Computer program language) | Index. décimale : | 794.8 | Résumé : | Annotation In response to the success of the first edition ofFoundation Game Design with Flash, Rex van der Spuyhas revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.Weve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim ofFoundation Game Design with ActionScript 3.0is to take you, even if youve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studiesto the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.Foundation Game Design with ActionScript 3.0is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the bookfor you.Focused and friendly introduction to designing games with Flash and ActionScriptDetailed case studies of Flash gamesEssential techniques for building games, with each chapter gently building on the skills of preceding chaptersModern best practices and new content on ActionScript 3.0Also covers asset creation in Photoshop and IllustratorWhat youll learnHow to build interactive movies and objects with FlashAthorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience requiredHow to build interactive storybooks, space-shooter, adventure and drag-and-drop gamesTo master collision detection, enemy AI systems, player control, managing game data, basic physics and trigonometryTo make use of design patterns andobject-oriented programmingtechniques to build robust gamesStrategies for making games fun to play and easy to buildWho this book is forThis book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treatsprogramming as a creative artistic tool, and will help anyone who may be afraid of programming cometo love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.Table of ContentsProgramming Foundations: How to Make a Video GameMaking ObjectsProgramming ObjectsControlling Movie Clip ObjectsDecision MakingControlling a Player CharacterBumping into ThingsObject-Oriented Game Design&Aci -- Source other than Library of Congress. |
Foundation game design with ActionScript 3.0 [texte imprimé] / Van der Spuy, Rex., Auteur . - 2nd. ed. . - [S.l.] : New York] : Friends of ED, 2012 . - xvii, 662 p. : ill ; 24cm.. ISBN : 978-1-430-23993-2
"Learn the skills to design any conceivable 2D game using Flash and ActionScript." -- Cover.
Includes index.
Langues : Anglais ( eng) Mots-clés : | Flash (Computer file)
Computer games--Programming.
Games--Design and construction.
ActionScript (Computer program language) | Index. décimale : | 794.8 | Résumé : | Annotation In response to the success of the first edition ofFoundation Game Design with Flash, Rex van der Spuyhas revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.Weve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim ofFoundation Game Design with ActionScript 3.0is to take you, even if youve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studiesto the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.Foundation Game Design with ActionScript 3.0is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the bookfor you.Focused and friendly introduction to designing games with Flash and ActionScriptDetailed case studies of Flash gamesEssential techniques for building games, with each chapter gently building on the skills of preceding chaptersModern best practices and new content on ActionScript 3.0Also covers asset creation in Photoshop and IllustratorWhat youll learnHow to build interactive movies and objects with FlashAthorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience requiredHow to build interactive storybooks, space-shooter, adventure and drag-and-drop gamesTo master collision detection, enemy AI systems, player control, managing game data, basic physics and trigonometryTo make use of design patterns andobject-oriented programmingtechniques to build robust gamesStrategies for making games fun to play and easy to buildWho this book is forThis book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treatsprogramming as a creative artistic tool, and will help anyone who may be afraid of programming cometo love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.Table of ContentsProgramming Foundations: How to Make a Video GameMaking ObjectsProgramming ObjectsControlling Movie Clip ObjectsDecision MakingControlling a Player CharacterBumping into ThingsObject-Oriented Game Design&Aci -- Source other than Library of Congress. |
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