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The Android developer's cookbook / James Steele
Titre : The Android developer's cookbook : building applications with the Android SDK / Type de document : texte imprimé Auteurs : James Steele; Nelson To Editeur : Addison-Wesley Année de publication : 2011 Importance : xv, 390 p. Présentation : ill. Format : 23 cm ISBN/ISSN/EAN : 978-0-321-74123-3 Note générale : Includes index. Langues : Anglais (eng) Catégories : 000 Généralités:Traitement des données. Informatique:Ouvrages généraux par types d'ordinateurs Mots-clés : Application software-Development Android(electric resource) Mobile computing Smartphones-Programming Operating systems(computers) Index. décimale : 004.1 Résumé : Includes index. The Android developer's cookbook [texte imprimé] : building applications with the Android SDK / / James Steele; Nelson To . - New York : Addison-Wesley, 2011 . - xv, 390 p. : ill. ; 23 cm.
ISBN : 978-0-321-74123-3
Includes index.
Langues : Anglais (eng)
Catégories : 000 Généralités:Traitement des données. Informatique:Ouvrages généraux par types d'ordinateurs Mots-clés : Application software-Development Android(electric resource) Mobile computing Smartphones-Programming Operating systems(computers) Index. décimale : 004.1 Résumé : Includes index. Réservation
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Code-barres Cote Support Localisation Section DisponibilitĂ© 113624 004.1 STE Livre Library Repository Exclu du prĂȘt 114224 004.1 STE-1 Livre Library Shelf Disponible 114225 004.1 STE-2 Livre Library Shelf Disponible 114226 004.1 STE-3 Livre Library Shelf Disponible Android apps security / Sheran A. GUNASEKERA
Titre : Android apps security Type de document : texte imprimé Auteurs : Sheran A. GUNASEKERA, Auteur Editeur : [New York] : Apress Année de publication : 2012 Importance : xvii, 228 p. Présentation : ill,. Format : 24 cm ISBN/ISSN/EAN : 978-1-430-24062-4 Note générale : Includes index.
"Create apps that are safe from hacking, attacks, and security breaches" --Cover.
"Books for professionals by professionals" --p. [4] of cover.
Langues : Anglais (eng) Catégories : 000 Généralités:Traitement des données. Informatique Mots-clés : Android (Electronic resource)
Application software--Development.
Mobile computing.
Smartphones.Index. décimale : 004 Android apps security [texte imprimé] / Sheran A. GUNASEKERA, Auteur . - [New York] : Apress, 2012 . - xvii, 228 p. : ill,. ; 24 cm.
ISBN : 978-1-430-24062-4
Includes index.
"Create apps that are safe from hacking, attacks, and security breaches" --Cover.
"Books for professionals by professionals" --p. [4] of cover.
Langues : Anglais (eng)
Catégories : 000 Généralités:Traitement des données. Informatique Mots-clés : Android (Electronic resource)
Application software--Development.
Mobile computing.
Smartphones.Index. décimale : 004 Réservation
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Code-barres Cote Support Localisation Section DisponibilitĂ© 114875 004 GUN* Livre Library Repository Exclu du prĂȘt 114876 004 GUN*-1 Livre Library Shelf Exclu du prĂȘt 114877 004 GUN*-2 Livre Library Shelf Disponible 114878 004 GUN*-3 Livre Library Shelf Disponible Android programming : the Big Nerd Ranch guide / Bill. Phillips
Titre : Android programming : the Big Nerd Ranch guide Type de document : texte imprimé Auteurs : Bill. Phillips, Auteur; Chri. Stewart, Auteur; Kristin. Marsicano, Auteur Mention d'édition : 3rd Edition Editeur : K & S Ranch, Inc. Année de publication : 2017 Importance : 695 Pages Présentation : ill..(grap,..) ISBN/ISSN/EAN : 978-0-13-470605-4 Langues : Anglais (eng) Catégories : 000 Généralités:005.133 maßtriser le langage Mots-clés : Android programming : the Big Nerd Ranch guide Index. décimale : 005.1 Android programming : the Big Nerd Ranch guide [texte imprimé] / Bill. Phillips, Auteur; Chri. Stewart, Auteur; Kristin. Marsicano, Auteur . - 3rd Edition . - [S.l.] : K & S Ranch, Inc., 2017 . - 695 Pages : ill..(grap,..).
ISBN : 978-0-13-470605-4
Langues : Anglais (eng)
Catégories : 000 Généralités:005.133 maßtriser le langage Mots-clés : Android programming : the Big Nerd Ranch guide Index. décimale : 005.1 Réservation
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Code-barres Cote Support Localisation Section DisponibilitĂ© 0-116469 005.1 PHI Livre Library Repository Exclu du prĂȘt 0-119422 005.1 PHI Livre Library Shelf Disponible C Programming for Dummies / Dan Gookin
Titre : C Programming for Dummies Type de document : texte imprimé Auteurs : Dan Gookin, Auteur Mention d'édition : 2nd Edition Editeur : John Wiley & Sons, Inc., Hoboken, New Jersey. Année de publication : 2021 Importance : xiii, 447 pages Présentation : ill.; Format : 24 cm ISBN/ISSN/EAN : 978-1-11-974024-7 Note générale : "Learning made easy" -- Cover
"Discover C language and start coding in no time. Build your knowledge to create advanced projects and programs. Kickstart your new career as a C programmer" -- Cover
Includes indexLangues : Anglais (eng) Catégories : 000 Généralités:005.133 maßtriser le langage Mots-clés : C Programming for Dummies' '9781119740247 Index. décimale : 005.133 Résumé : Provides informaton on how to write computer programs using the C programming language, guiding readers logically through the development cycle, from initial design and testing to deployment and live iteration Note de contenu : The ABs of C. A quick start for the impatient ; The programming thing ; Anatomy of C
Programming 101. Trials and errors ; Values and simple math ; A place to put stuff ; Input and output ; Decision making ; Loops, loops, loops ; Fun with functions
Build upon what you know. The unavoidable math chapter ; Give me arrays ; Fun with text ; Structures, the multivariable ; Life at the command prompt ; Variable nonsense ; Binary mania
The advanced part. Introduction to pointers ; Deep into pointer land ; Memory chunks and linked lists ; It's about time
And the rest of it. Permanent storage functions ; File management ; Beyond mere mortal projects ; Out, bugs!
The part of tens. Ten common boo-boos ; Ten reminders and suggestions
Appendices. ASCII codes ; Keywords ; Operators ; Data types ; Escape sequences ; Conversion characters ; Order of precedenceC Programming for Dummies [texte imprimé] / Dan Gookin, Auteur . - 2nd Edition . - [S.l.] : John Wiley & Sons, Inc., Hoboken, New Jersey., 2021 . - xiii, 447 pages : ill.; ; 24 cm.
ISBN : 978-1-11-974024-7
"Learning made easy" -- Cover
"Discover C language and start coding in no time. Build your knowledge to create advanced projects and programs. Kickstart your new career as a C programmer" -- Cover
Includes index
Langues : Anglais (eng)
Catégories : 000 Généralités:005.133 maßtriser le langage Mots-clés : C Programming for Dummies' '9781119740247 Index. décimale : 005.133 Résumé : Provides informaton on how to write computer programs using the C programming language, guiding readers logically through the development cycle, from initial design and testing to deployment and live iteration Note de contenu : The ABs of C. A quick start for the impatient ; The programming thing ; Anatomy of C
Programming 101. Trials and errors ; Values and simple math ; A place to put stuff ; Input and output ; Decision making ; Loops, loops, loops ; Fun with functions
Build upon what you know. The unavoidable math chapter ; Give me arrays ; Fun with text ; Structures, the multivariable ; Life at the command prompt ; Variable nonsense ; Binary mania
The advanced part. Introduction to pointers ; Deep into pointer land ; Memory chunks and linked lists ; It's about time
And the rest of it. Permanent storage functions ; File management ; Beyond mere mortal projects ; Out, bugs!
The part of tens. Ten common boo-boos ; Ten reminders and suggestions
Appendices. ASCII codes ; Keywords ; Operators ; Data types ; Escape sequences ; Conversion characters ; Order of precedenceExemplaires
Code-barres Cote Support Localisation Section DisponibilitĂ© 125421 005.133 GOO Livre Library Repository Exclu du prĂȘt A comprehensive introduction to object-oriented programming with Java / C. Thomas Wu
Titre : A comprehensive introduction to object-oriented programming with Java Type de document : texte imprimé Auteurs : C. Thomas Wu, Auteur Editeur : The McGraw-Hill Companies, Inc. All rights reserved. Année de publication : 2008 Importance : xxv 1189 Pages Présentation : illustrators some color Format : 18.50cm x23cm ISBN/ISSN/EAN : 978-0-07-331708-3 Langues : Anglais (eng) Langues originales : Anglais (eng) Catégories : 005.117 Mots-clés : A comprehensive introduction to object-oriented programming with Java Index. décimale : 005.117 Résumé : Provides an introduction to the basics of programming using java. This text takes a object-oriented approach, and focuses on showing students a consistent problem solving approach. A comprehensive introduction to object-oriented programming with Java [texte imprimé] / C. Thomas Wu, Auteur . - [S.l.] : The McGraw-Hill Companies, Inc. All rights reserved., 2008 . - xxv 1189 Pages : illustrators some color ; 18.50cm x23cm.
ISBN : 978-0-07-331708-3
Langues : Anglais (eng) Langues originales : Anglais (eng)
Catégories : 005.117 Mots-clés : A comprehensive introduction to object-oriented programming with Java Index. décimale : 005.117 Résumé : Provides an introduction to the basics of programming using java. This text takes a object-oriented approach, and focuses on showing students a consistent problem solving approach. Exemplaires
Code-barres Cote Support Localisation Section DisponibilitĂ© 125939 005.117 WUC Livre Library Repository Exclu du prĂȘt Construction planning, programming and control / B. (Brian) Cooke
Titre : Construction planning, programming and control Type de document : texte imprimé Auteurs : B. (Brian) Cooke, Auteur; Peter Williams, Auteur Mention d'édition : Third Edition Editeur : Wiley-Blackwell, Chichester, U.K. Année de publication : 2009 Importance : 489 pages Présentation : illustrations, plans Format : 25 cm ISBN/ISSN/EAN : 978-1-405-18380-2 Langues : Anglais (eng) Catégories : 600 Techniques (Sciences appliquées):690 Bùtiments Mots-clés : Construction planning, programming and control Index. décimale : 690.068 Résumé : "This book offers a clear explanation of the principles and practice of construction planning, programming and control during the preparation and construction stages of a project. The book is written in the context of current procurement and contractual arrangements and JCT2005, NEC3 and ICE7 contracts are covered. The statutory framework within which construction projects must be managed is explained and the topic of construction hazard and risk is covered in detail. A variety of programming techniques are explained and the development of safe construction sequences and methods is particularly emphasised. The control of time, money and resources are considered in a risk management context and a complete chapter is devoted to cash flow. The third edition has been extensively updated and extended to include new materials on: Hazard identification; Risk assessment; Health and safety management; CDM 2007; Construction sequences and method statements; Delay analysis; Waste management and Site Waste Management Plans. The final three chapters are devoted to individual case studies which have been selected to illustrate the practical application of the principles explained in the book and to provide examples of current procedures adopted by major contractors. The content is designed to provide a clear and comprehensive text for undergraduates on construction management, surveying and civil engineering degree courses."--Publisher's website Construction planning, programming and control [texte imprimé] / B. (Brian) Cooke, Auteur; Peter Williams, Auteur . - Third Edition . - [S.l.] : Wiley-Blackwell, Chichester, U.K., 2009 . - 489 pages : illustrations, plans ; 25 cm.
ISBN : 978-1-405-18380-2
Langues : Anglais (eng)
Catégories : 600 Techniques (Sciences appliquées):690 Bùtiments Mots-clés : Construction planning, programming and control Index. décimale : 690.068 Résumé : "This book offers a clear explanation of the principles and practice of construction planning, programming and control during the preparation and construction stages of a project. The book is written in the context of current procurement and contractual arrangements and JCT2005, NEC3 and ICE7 contracts are covered. The statutory framework within which construction projects must be managed is explained and the topic of construction hazard and risk is covered in detail. A variety of programming techniques are explained and the development of safe construction sequences and methods is particularly emphasised. The control of time, money and resources are considered in a risk management context and a complete chapter is devoted to cash flow. The third edition has been extensively updated and extended to include new materials on: Hazard identification; Risk assessment; Health and safety management; CDM 2007; Construction sequences and method statements; Delay analysis; Waste management and Site Waste Management Plans. The final three chapters are devoted to individual case studies which have been selected to illustrate the practical application of the principles explained in the book and to provide examples of current procedures adopted by major contractors. The content is designed to provide a clear and comprehensive text for undergraduates on construction management, surveying and civil engineering degree courses."--Publisher's website Réservation
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Code-barres Cote Support Localisation Section Disponibilité 0-120692 690.068 COO Livre Library Shelf Disponible Designing mobile interfaces / Steven HOOBER
Titre : Designing mobile interfaces Type de document : texte imprimé Auteurs : Steven HOOBER, Auteur; Eric BERKMAN, Auteur Editeur : Sebastopol, CA : O'Reilly Media Année de publication : 2012 Importance : i-xxxii 545 pages Présentation : ill,. Format : 24 cm. ISBN/ISSN/EAN : 978-1-449-39463-9 Note générale : "Patterns for interaction design"--Cover.
Includes bibliographical references (p. [525}-527) and index.
Langues : Anglais (eng) Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation et programmes systÚme Mots-clés : Mobile computing--Programming.
User interfaces (Computer systems)--Design.
Human-computer interaction.
Software patterns.Index. décimale : 005.4 Note de contenu : Composition -- Display of information -- Control and confirmation -- Revealing more information -- Lateral access -- Drilldown -- Labels and indicators -- Information controls -- Text and character input -- General interactive controls -- Input and selection -- Audio and vibration -- Screens, lights, and sensors. Designing mobile interfaces [texte imprimé] / Steven HOOBER, Auteur; Eric BERKMAN, Auteur . - Sebastopol, CA : O'Reilly Media, 2012 . - i-xxxii 545 pages : ill,. ; 24 cm..
ISBN : 978-1-449-39463-9
"Patterns for interaction design"--Cover.
Includes bibliographical references (p. [525}-527) and index.
Langues : Anglais (eng)
Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation et programmes systÚme Mots-clés : Mobile computing--Programming.
User interfaces (Computer systems)--Design.
Human-computer interaction.
Software patterns.Index. décimale : 005.4 Note de contenu : Composition -- Display of information -- Control and confirmation -- Revealing more information -- Lateral access -- Drilldown -- Labels and indicators -- Information controls -- Text and character input -- General interactive controls -- Input and selection -- Audio and vibration -- Screens, lights, and sensors. Réservation
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Code-barres Cote Support Localisation Section DisponibilitĂ© 114891 005.4 HOO Livre Library Repository Exclu du prĂȘt 114890 005.4 HOO-1 Livre Library Shelf Disponible 114888 005.4 HOO-2 Livre Library Shelf Disponible 114889 005.4 HOO-3 Livre Library Shelf Disponible Foundation game design with ActionScript 3.0 / Van der Spuy, Rex.
Titre : Foundation game design with ActionScript 3.0 Type de document : texte imprimé Auteurs : Van der Spuy, Rex., Auteur Mention d'édition : 2nd. ed. Editeur : New York] : Friends of ED Année de publication : 2012 Importance : xvii, 662 p. Présentation : ill Format : 24cm. ISBN/ISSN/EAN : 978-1-430-23993-2 Note générale :
"Learn the skills to design any conceivable 2D game using Flash and ActionScript." -- Cover.
Includes index.
Langues : Anglais (eng) Mots-clés : Flash (Computer file)
Computer games--Programming.
Games--Design and construction.
ActionScript (Computer program language)Index. décimale : 794.8 Résumé : Annotation In response to the success of the first edition ofFoundation Game Design with Flash, Rex van der Spuyhas revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.Weve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim ofFoundation Game Design with ActionScript 3.0is to take you, even if youve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studiesto the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.Foundation Game Design with ActionScript 3.0is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the bookfor you.Focused and friendly introduction to designing games with Flash and ActionScriptDetailed case studies of Flash gamesEssential techniques for building games, with each chapter gently building on the skills of preceding chaptersModern best practices and new content on ActionScript 3.0Also covers asset creation in Photoshop and IllustratorWhat youll learnHow to build interactive movies and objects with FlashAthorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience requiredHow to build interactive storybooks, space-shooter, adventure and drag-and-drop gamesTo master collision detection, enemy AI systems, player control, managing game data, basic physics and trigonometryTo make use of design patterns andobject-oriented programmingtechniques to build robust gamesStrategies for making games fun to play and easy to buildWho this book is forThis book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treatsprogramming as a creative artistic tool, and will help anyone who may be afraid of programming cometo love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.Table of ContentsProgramming Foundations: How to Make a Video GameMaking ObjectsProgramming ObjectsControlling Movie Clip ObjectsDecision MakingControlling a Player CharacterBumping into ThingsObject-Oriented Game Design&Aci -- Source other than Library of Congress. Foundation game design with ActionScript 3.0 [texte imprimé] / Van der Spuy, Rex., Auteur . - 2nd. ed. . - [S.l.] : New York] : Friends of ED, 2012 . - xvii, 662 p. : ill ; 24cm..
ISBN : 978-1-430-23993-2
"Learn the skills to design any conceivable 2D game using Flash and ActionScript." -- Cover.
Includes index.
Langues : Anglais (eng)
Mots-clés : Flash (Computer file)
Computer games--Programming.
Games--Design and construction.
ActionScript (Computer program language)Index. décimale : 794.8 Résumé : Annotation In response to the success of the first edition ofFoundation Game Design with Flash, Rex van der Spuyhas revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.Weve all sneaked the odd five minutes here or there playing the latest Flash game that someone sent around the office, but creating those games is trickier than it looks. The aim ofFoundation Game Design with ActionScript 3.0is to take you, even if youve minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studiesto the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript.Foundation Game Design with ActionScript 3.0is a non-technical one-stop shop for all the most important skills and techniques a beginning game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this is the bookfor you.Focused and friendly introduction to designing games with Flash and ActionScriptDetailed case studies of Flash gamesEssential techniques for building games, with each chapter gently building on the skills of preceding chaptersModern best practices and new content on ActionScript 3.0Also covers asset creation in Photoshop and IllustratorWhat youll learnHow to build interactive movies and objects with FlashAthorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience requiredHow to build interactive storybooks, space-shooter, adventure and drag-and-drop gamesTo master collision detection, enemy AI systems, player control, managing game data, basic physics and trigonometryTo make use of design patterns andobject-oriented programmingtechniques to build robust gamesStrategies for making games fun to play and easy to buildWho this book is forThis book is for a non-technical, creative person who wants to learn the art of video game design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treatsprogramming as a creative artistic tool, and will help anyone who may be afraid of programming cometo love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.Table of ContentsProgramming Foundations: How to Make a Video GameMaking ObjectsProgramming ObjectsControlling Movie Clip ObjectsDecision MakingControlling a Player CharacterBumping into ThingsObject-Oriented Game Design&Aci -- Source other than Library of Congress. Exemplaires
Code-barres Cote Support Localisation Section DisponibilitĂ© 115244 794.8 VAN Livre Library Repository Exclu du prĂȘt Fundamentals of Embedded Software / Daniel W. LEWIS
Titre : Fundamentals of Embedded Software : with the ARM Cortex -M3 Type de document : texte imprimé Auteurs : Daniel W. LEWIS Mention d'édition : 2nd ed. Editeur : Pearson Higher Education,Inc. Année de publication : 2013 Importance : xvii, 238 p. Présentation : ill. Format : 24 cm ISBN/ISSN/EAN : 978-0-13-291654-7 Note générale : Fundamentals of Embedded Software 2nd
For sophomore-level courses in Assembly Language Programming in Computer Science, Embedded Systems Design, Real-Time Analysis, Computer Engineering, or Electrical Engineering curricula. Requires prior knowledge of C, C++, or Java. This text is useful for Computer Scientists, Computer Engineers, and Electrical Engineers involved with embedded software applications. This book is intended to provide a highly motivating context in which to learn procedural programming languages. The ultimate goal of this text is to lay a foundation that supports the multi-threaded style of programming and high-reliability requirements of embedded software.
It presents assembly the way it is most commonly used in practice - to implement small, fast, or special-purpose routines called from a main program written in a high-level language such as C. Students not only learn that assembly still has an important role to play, but their discovery of multi-threaded programming, preemptive and non-preemptive systems, shared resources, and scheduling helps sustain their interest, feeds their curiosity, and strengthens their preparation for subsequent courses on operating systems, real-time systems, networking, and microprocessor-based design.Langues : Anglais (eng) Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Embedded computer systems--Programming.
C (Computer program language)
Assembly languages (Electronic computers)Index. décimale : 005.13 Résumé : Fundamentals of Embedded Software [texte imprimé] : with the ARM Cortex -M3 / Daniel W. LEWIS . - 2nd ed. . - [S.l.] : Pearson Higher Education,Inc., 2013 . - xvii, 238 p. : ill. ; 24 cm.
ISBN : 978-0-13-291654-7
Fundamentals of Embedded Software 2nd
For sophomore-level courses in Assembly Language Programming in Computer Science, Embedded Systems Design, Real-Time Analysis, Computer Engineering, or Electrical Engineering curricula. Requires prior knowledge of C, C++, or Java. This text is useful for Computer Scientists, Computer Engineers, and Electrical Engineers involved with embedded software applications. This book is intended to provide a highly motivating context in which to learn procedural programming languages. The ultimate goal of this text is to lay a foundation that supports the multi-threaded style of programming and high-reliability requirements of embedded software.
It presents assembly the way it is most commonly used in practice - to implement small, fast, or special-purpose routines called from a main program written in a high-level language such as C. Students not only learn that assembly still has an important role to play, but their discovery of multi-threaded programming, preemptive and non-preemptive systems, shared resources, and scheduling helps sustain their interest, feeds their curiosity, and strengthens their preparation for subsequent courses on operating systems, real-time systems, networking, and microprocessor-based design.
Langues : Anglais (eng)
Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Embedded computer systems--Programming.
C (Computer program language)
Assembly languages (Electronic computers)Index. décimale : 005.13 Résumé : Réservation
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Code-barres Cote Support Localisation Section DisponibilitĂ© 113753 005.13 LEW Livre Library Repository Exclu du prĂȘt 115196 005.13 LEW Livre Library Repository Exclu du prĂȘt 114254 005.13 LEW-1 Livre Library Shelf Disponible 114255 005.13 LEW-2 Livre Library Shelf Disponible 114256 005.13 LEW-3 Livre Library Shelf Disponible Introduction to algorithms / Thomas H. CORMEN
Titre : Introduction to algorithms Type de document : texte imprimé Auteurs : Thomas H. CORMEN, Auteur; Leiserson Charles E., Auteur; Ronarld L. RIVEST, Auteur Editeur : Cambridge, Mass. : MIT Press Année de publication : 2009 Importance : xix, 1292 p. Présentation : ill Format : 24cm. ISBN/ISSN/EAN : 978-0-262-53305-8 Note générale : Includes bibliographical references (p. [1231]-1249) and index. Langues : Anglais (eng) Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Computer programming.
Computer algorithms.Index. décimale : 005.1 Introduction to algorithms [texte imprimé] / Thomas H. CORMEN, Auteur; Leiserson Charles E., Auteur; Ronarld L. RIVEST, Auteur . - Cambridge, Mass. : MIT Press, 2009 . - xix, 1292 p. : ill ; 24cm..
ISBN : 978-0-262-53305-8
Includes bibliographical references (p. [1231]-1249) and index.
Langues : Anglais (eng)
Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Computer programming.
Computer algorithms.Index. décimale : 005.1 Exemplaires
Code-barres Cote Support Localisation Section DisponibilitĂ© 115198 005.1 COR Livre Library Repository Exclu du prĂȘt
Titre : Introduction to Assembly Language Programming : For Pentium and RISC processors Type de document : texte imprimé Auteurs : Sivarama P. DANDAMUDI, Auteur Mention d'édition : 2nd ed. Editeur : Springer Science + Business Media, Inc. Année de publication : 2004 Importance : xxii, 690 p. Présentation : ill. Format : 26 cm ISBN/ISSN/EAN : 978-0-387-20636-3 Note générale :
Introduction to Assembly Language Programming : For Pentium and RISC Processors 2nd
This updated textbook introduces readers to assembly and its evolving role in computer programming and design. The author concentrates the revised edition on protected-mode Pentium programming, MIPS assembly language programming, and use of the NASM and SPIM assemblers for a Linux orientation. The focus is on providing students with a firm grasp of the main features of assembly programming, and how it can be used to improve a computer's performance. All of the main features are covered in depth, and the book is equally viable for DOS or Linux, MIPS (RISC) or CISC (Pentium). The book is based on a successful course given by the author and includes numerous hands-on exercises.Langues : Anglais (eng) Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Assembler language(Computerprogram language. Microprocessors-Programming Index. décimale : 005.1 En ligne : http://www.directtextbook.com/isbn/9780387206363 Introduction to Assembly Language Programming [texte imprimé] : For Pentium and RISC processors / Sivarama P. DANDAMUDI, Auteur . - 2nd ed. . - [S.l.] : Springer Science + Business Media, Inc., 2004 . - xxii, 690 p. : ill. ; 26 cm.
ISBN : 978-0-387-20636-3
Introduction to Assembly Language Programming : For Pentium and RISC Processors 2nd
This updated textbook introduces readers to assembly and its evolving role in computer programming and design. The author concentrates the revised edition on protected-mode Pentium programming, MIPS assembly language programming, and use of the NASM and SPIM assemblers for a Linux orientation. The focus is on providing students with a firm grasp of the main features of assembly programming, and how it can be used to improve a computer's performance. All of the main features are covered in depth, and the book is equally viable for DOS or Linux, MIPS (RISC) or CISC (Pentium). The book is based on a successful course given by the author and includes numerous hands-on exercises.
Langues : Anglais (eng)
Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Assembler language(Computerprogram language. Microprocessors-Programming Index. décimale : 005.1 En ligne : http://www.directtextbook.com/isbn/9780387206363 Réservation
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Code-barres Cote Support Localisation Section DisponibilitĂ© 112264 005.1 SIV Livre Library Repository Exclu du prĂȘt 106584 005.1 SIV-1 Livre Library Shelf Disponible 106585 005.1 SIV-2 Livre Library Shelf Disponible IOS programming : the Big Nerd Ranch guide / Christian Keur
Titre : IOS programming : the Big Nerd Ranch guide Type de document : texte imprimé Auteurs : Christian Keur, Auteur; Aaron Hillegass, Auteur; Joe Conway, Auteur Editeur : Big Nerd Ranch, LLC Année de publication : 2016 Importance : 461 pages Présentation : illustrations ISBN/ISSN/EAN : 978-0-13-468233-4 Langues : Français (fre) Catégories : 000 Généralités:005.133 maßtriser le langage Mots-clés : IOS programming : the Big Nerd Ranch guide Index. décimale : 005.26 IOS programming : the Big Nerd Ranch guide [texte imprimé] / Christian Keur, Auteur; Aaron Hillegass, Auteur; Joe Conway, Auteur . - [S.l.] : Big Nerd Ranch, LLC, 2016 . - 461 pages : illustrations.
ISBN : 978-0-13-468233-4
Langues : Français (fre)
Catégories : 000 Généralités:005.133 maßtriser le langage Mots-clés : IOS programming : the Big Nerd Ranch guide Index. décimale : 005.26 Exemplaires
Code-barres Cote Support Localisation Section DisponibilitĂ© 0-119969 005.26 KEU Livre Library Repository Exclu du prĂȘt Java programming 24-hour trainer / Yakov Fain
Titre : Java programming 24-hour trainer Type de document : texte imprimĂ© Auteurs : Yakov Fain, Auteur Mention d'Ă©dition : 2e Ădition Editeur : Wrox, a Wiley Brand, Indianapolis, IN AnnĂ©e de publication : 2015 Importance : xxxiii, 587 pages PrĂ©sentation : illustrations Format : 24cm ISBN/ISSN/EAN : 978-1-11-895145-3 Langues : Anglais (eng) CatĂ©gories : 000 GĂ©nĂ©ralitĂ©s:005.133 maĂźtriser le langage Mots-clĂ©s : Java programming 24-hour trainer Index. dĂ©cimale : 005.133 RĂ©sumĂ© : A beginner's guide to the latest features in Java programming, including step-by-step online video instruction Java programming 24-hour trainer [texte imprimĂ©] / Yakov Fain, Auteur . - 2e Ădition . - [S.l.] : Wrox, a Wiley Brand, Indianapolis, IN, 2015 . - xxxiii, 587 pages : illustrations ; 24cm.
ISBN : 978-1-11-895145-3
Langues : Anglais (eng)
Catégories : 000 Généralités:005.133 maßtriser le langage Mots-clés : Java programming 24-hour trainer Index. décimale : 005.133 Résumé : A beginner's guide to the latest features in Java programming, including step-by-step online video instruction Exemplaires
Code-barres Cote Support Localisation Section DisponibilitĂ© 0-120585 005.133 FAI Livre Library Shelf Exclu du prĂȘt 0-120582 005.133 FAI Livre Library Shelf Exclu du prĂȘt Learning Android / Marko GARGENTA
Titre : Learning Android : Building Applications for the Android Market Type de document : texte imprimé Auteurs : Marko GARGENTA, Auteur Editeur : Sebastopol, CA : O'Reilly Année de publication : 2011 Importance : xvii, 245 p. Présentation : ill. Format : 24 cm ISBN/ISSN/EAN : 978-1-449-39050-1 Note générale : Includes index.
"Building applications for the Android market" -- Cover.
Langues : Anglais (eng) Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Android (Electronic resource)
Android (Electronic resource)
Application software--Development.
Mobile computing.
Mobile apps.
Application software--Design.
Smartphones--Computer software.
Computer operating systems.Index. décimale : 005.1 Résumé : Presents an introduction on the fundamentals of Android to create a variety of applications. Note de contenu : Android overview -- The stack -- Quick start -- Main building blocks -- Yamba project overview -- Android user interface -- Preferences, the Filesystem, the options menu, and intents -- Services -- The database -- Lists and adapters -- Broadcast receivers -- Content providers -- System services -- The Android interface definition language -- The Native Development Kit (NDK). Learning Android [texte imprimé] : Building Applications for the Android Market / Marko GARGENTA, Auteur . - Sebastopol, CA : O'Reilly, 2011 . - xvii, 245 p. : ill. ; 24 cm.
ISBN : 978-1-449-39050-1
Includes index.
"Building applications for the Android market" -- Cover.
Langues : Anglais (eng)
Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Android (Electronic resource)
Android (Electronic resource)
Application software--Development.
Mobile computing.
Mobile apps.
Application software--Design.
Smartphones--Computer software.
Computer operating systems.Index. décimale : 005.1 Résumé : Presents an introduction on the fundamentals of Android to create a variety of applications. Note de contenu : Android overview -- The stack -- Quick start -- Main building blocks -- Yamba project overview -- Android user interface -- Preferences, the Filesystem, the options menu, and intents -- Services -- The database -- Lists and adapters -- Broadcast receivers -- Content providers -- System services -- The Android interface definition language -- The Native Development Kit (NDK). Réservation
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Code-barres Cote Support Localisation Section DisponibilitĂ© 114951 005.1 GAR Livre Library Repository Exclu du prĂȘt 114952 005.1 GAR-1 Livre Library Shelf Disponible 114953 005.1 GAR-2 Livre Library Shelf Disponible 114954 005.1 GAR-3 Livre Library Shelf Disponible Learning PHP, MySQL, JavaScript, CSS & HTML5 / Robin NIXON
Titre : Learning PHP, MySQL, JavaScript, CSS & HTML5 Type de document : texte imprimé Auteurs : Robin NIXON, Auteur Editeur : Cambridge : O'Reilly Année de publication : 2014 Importance : xxv, 700 pages Présentation : illustrations Format : 24cm. ISBN/ISSN/EAN : 978-1-491-94946-7 Note générale : "A step-by-step guide to creating dynamic websites"--Cover.
Includes index.
Langues : Anglais (eng) Mots-clés : MySQL (Electronic resource)PHP (Computer program language)JavaScript (Computer program language)Cascading style sheets.HTML (Document markup language)Web sites--Design.Web site development.
Internet programming.
Relational databases.Index. décimale : 006.76 Résumé : Provides information on creating interactive Web sites using a combination of PHP, MySQL, JavaScript, CSS, and HTML5. Note de contenu : Introduction to dynamic web content -- Setting up a development server -- Introduction to PHP -- Expressions and control flow in PHP -- PHP functions and objects -- PHP arrays -- Practical PHP -- Introduction to MySQL -- Mastering MySQL -- Accessing MySQL using PHP -- Using the mysqli extension -- Form handling -- Cookies, sessions, and authentication -- Exploring JavaScript -- Expressions and control flow in JavaScript -- JavaScript functions, objects, and arrays -- JavaScript and PHP validation and error handling -- Using Ajax -- Introduction to CSS -- Advanced CSS with CSS3 -- Accessing CSS from JavaScript -- Introduction to HTML5 -- The HTML5 canvas -- HTML5 audio and video -- Other HTML5 features -- Bringing it all together. Learning PHP, MySQL, JavaScript, CSS & HTML5 [texte imprimé] / Robin NIXON, Auteur . - Cambridge : O'Reilly, 2014 . - xxv, 700 pages : illustrations ; 24cm..
ISBN : 978-1-491-94946-7
"A step-by-step guide to creating dynamic websites"--Cover.
Includes index.
Langues : Anglais (eng)
Mots-clés : MySQL (Electronic resource)PHP (Computer program language)JavaScript (Computer program language)Cascading style sheets.HTML (Document markup language)Web sites--Design.Web site development.
Internet programming.
Relational databases.Index. décimale : 006.76 Résumé : Provides information on creating interactive Web sites using a combination of PHP, MySQL, JavaScript, CSS, and HTML5. Note de contenu : Introduction to dynamic web content -- Setting up a development server -- Introduction to PHP -- Expressions and control flow in PHP -- PHP functions and objects -- PHP arrays -- Practical PHP -- Introduction to MySQL -- Mastering MySQL -- Accessing MySQL using PHP -- Using the mysqli extension -- Form handling -- Cookies, sessions, and authentication -- Exploring JavaScript -- Expressions and control flow in JavaScript -- JavaScript functions, objects, and arrays -- JavaScript and PHP validation and error handling -- Using Ajax -- Introduction to CSS -- Advanced CSS with CSS3 -- Accessing CSS from JavaScript -- Introduction to HTML5 -- The HTML5 canvas -- HTML5 audio and video -- Other HTML5 features -- Bringing it all together. Réservation
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Code-barres Cote Support Localisation Section DisponibilitĂ© 115199 006.76 NIX Livre Library Repository Exclu du prĂȘt 0-117874 006.76 NIX Livre Library Shelf Disponible 0-117909 006.76 NIX Livre Library Shelf Disponible Learning Python / LUTZ, Mark.
Titre : Learning Python Type de document : texte imprimé Auteurs : LUTZ, Mark., Auteur Mention d'édition : 5th ed.. Editeur : Beijing : O'Reilly Année de publication : 2013 Importance : l, 1540 pages Présentation : ill. Format : 24cm. ISBN/ISSN/EAN : 978-1-449-35573-9 Note générale : "Updated for 3.3 and 2.7"--Cover.
Includes indexLangues : Anglais (eng) Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Python (Computer program language)
Object-oriented programming (Computer science)Index. décimale : 005.1 Learning Python [texte imprimé] / LUTZ, Mark., Auteur . - 5th ed.. . - Beijing : O'Reilly, 2013 . - l, 1540 pages : ill. ; 24cm..
ISBN : 978-1-449-35573-9
"Updated for 3.3 and 2.7"--Cover.
Includes index
Langues : Anglais (eng)
Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Python (Computer program language)
Object-oriented programming (Computer science)Index. décimale : 005.1 Exemplaires
Code-barres Cote Support Localisation Section DisponibilitĂ© 115698 005.1 LUT Livre Library Repository Exclu du prĂȘt Object-oriented programming exercises with java / Haris Tsetsekas
Titre : Object-oriented programming exercises with java Type de document : texte imprimé Auteurs : Haris Tsetsekas, Auteur Editeur : Haris Tsetsekas Année de publication : 2023 Importance : 92 pages Présentation : illustrations Format : 28 cm ISBN/ISSN/EAN : 979-83-87780-43-1 Langues : Anglais (eng) Mots-clés : Object-oriented programming exercises with java Index. décimale : 005.133 Résumé : This book provides a series of exercises in Java that focus on the Object-Oriented nature of the language. Instead of spending time on simple activities with conditionals, looping, and other boring stuff, students start directly with creating classes and objects in near real-life scenarios. The exercises aim to cover all the essential aspects of OOP with Java, like inheritance, polymorphism, Files, databases, and user interaction. Those concepts are gradually presented to students using exercises of increasing difficulty. Object-oriented programming exercises with java [texte imprimé] / Haris Tsetsekas, Auteur . - [S.l.] : Haris Tsetsekas, 2023 . - 92 pages : illustrations ; 28 cm.
ISBN : 979-83-87780-43-1
Langues : Anglais (eng)
Mots-clés : Object-oriented programming exercises with java Index. décimale : 005.133 Résumé : This book provides a series of exercises in Java that focus on the Object-Oriented nature of the language. Instead of spending time on simple activities with conditionals, looping, and other boring stuff, students start directly with creating classes and objects in near real-life scenarios. The exercises aim to cover all the essential aspects of OOP with Java, like inheritance, polymorphism, Files, databases, and user interaction. Those concepts are gradually presented to students using exercises of increasing difficulty. Exemplaires
Code-barres Cote Support Localisation Section DisponibilitĂ© 125012 005.133 TSE Livre Library Repository Exclu du prĂȘt The Object-Oriented Thought Process / Matt A. WEISFELD
Titre : The Object-Oriented Thought Process Type de document : texte imprimé Auteurs : Matt A. WEISFELD, Auteur Mention d'édition : 3rd ed. Editeur : Addison-Wesley Année de publication : 2009 Collection : Developer's library Importance : xii, 330 p. Présentation : ill. Format : 23 cm ISBN/ISSN/EAN : 978-0-672-33016-2 Langues : Anglais (eng) Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Object-oriented programming Index. décimale : 005.1 Résumé : The Object-Oriented Thought Process [texte imprimé] / Matt A. WEISFELD, Auteur . - 3rd ed. . - Addison-Wesley, 2009 . - xii, 330 p. : ill. ; 23 cm. - (Developer's library) .
ISBN : 978-0-672-33016-2
Langues : Anglais (eng)
Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Object-oriented programming Index. décimale : 005.1 Résumé : Réservation
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Code-barres Cote Support Localisation Section DisponibilitĂ© 112277 005.1 WEI Livre Library Repository Exclu du prĂȘt 106337 005.1 WEI-1 Livre Library Shelf Disponible 106338 005.1 WEI-2 Livre Library Shelf Disponible The practice of programming / Brian W. KERNIGHAN
Titre : The practice of programming Type de document : texte imprimé Auteurs : Brian W. KERNIGHAN, Auteur; Rob PIKE, Auteur Editeur : Addison-Wesley Année de publication : 1999 Importance : XII, 267 p. Présentation : ill. Format : 23.5 cm ISBN/ISSN/EAN : 978-0-201-61586-9 Langues : Anglais (eng) Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Computer programming Index. décimale : 005.1 The practice of programming [texte imprimé] / Brian W. KERNIGHAN, Auteur; Rob PIKE, Auteur . - New York : Addison-Wesley, 1999 . - XII, 267 p. : ill. ; 23.5 cm.
ISBN : 978-0-201-61586-9
Langues : Anglais (eng)
Catégories : 000 Généralités:Programmation, programmes, organisation des données, logiciel:Programmation Mots-clés : Computer programming Index. décimale : 005.1 Réservation
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Code-barres Cote Support Localisation Section DisponibilitĂ© 115061 005.1 BRI Livre Library Repository Exclu du prĂȘt 112453 005.1 BRI Livre Library Shelf Exclu du prĂȘt 106333 005.1 BRI-1 Livre Library Shelf Disponible 106334 005.1 BRI-2 Livre Library Shelf Disponible The tangled Web / ZALEWSKI, Michal.
Titre : The tangled Web : a guide to securing modern Web applications Type de document : texte imprimé Auteurs : ZALEWSKI, Michal., Auteur Editeur : San Francisco : No Starch Press Année de publication : 2012 Importance : xix, 299 p Présentation : ill. Format : 24cm. ISBN/ISSN/EAN : 978-1-593-27388-0 Note générale : Includes bibliographical references (p. 267-282) and index. Langues : Anglais (eng) Catégories : 000 Généralités:Data security Mots-clés : Computer networks--Security measures.
Browsers (Computer programs)
Computer security.
COMPUTERS / Internet / Security.
COMPUTERS / Security / Viruses.
COMPUTERS / Networking / General.
COMPUTERS / Networking / Network Protocols.
COMPUTERS / Security / General.
COMPUTERS / Security / Cryptography.
COMPUTERS / Networking / Security.
COMPUTERS / Web / Web Programming.
COMPUTERS / Web / Browsers.Index. décimale : 005.8 Résumé : "'Thorough and comprehensive coverage from one of the foremost experts in browser security.' --Tavis Ormandy, Google Inc. Modern web applications are built on a tangle of technologies that have been developed over time and then haphazardly pieced together. Every piece of the web application stack, from HTTP requests to browser-side scripts, comes with important yet subtle security consequences. To keep users safe, it is essential for developers to confidently navigate this landscape.In The Tangled Web, Michal Zalewski, one of the world's top browser security experts, offers a compelling narrative that explains exactly how browsers work and why they're fundamentally insecure. Rather than dispense simplistic advice on vulnerabilities, Zalewski examines the entire browser security model, revealing weak points and providing crucial information for shoring up web application security. You'll learn how to: Perform common but surprisingly complex tasks such as URL parsing and HTML sanitization Use modern security features like Strict Transport Security, CSP, and CORS Leverage many variants of the same-origin policy to safely compartmentalize complex web applications and protect user credentials in case of XSS bugs Build mashups and embed gadgets without getting stung by the tricky frame navigation policy Embed or host user-supplied content without running into the trap of content sniffing For quick reference, "Security Engineering Cheat Sheets' at the end of each chapter offer ready solutions to problems you're most likely to encounter. With coverage extending as far as planned HTML5 features, The Tangled Web will help you create secure web applications to stand the test of time"-- Provided by publisher. The tangled Web [texte imprimé] : a guide to securing modern Web applications / ZALEWSKI, Michal., Auteur . - San Francisco : No Starch Press, 2012 . - xix, 299 p : ill. ; 24cm..
ISBN : 978-1-593-27388-0
Includes bibliographical references (p. 267-282) and index.
Langues : Anglais (eng)
Catégories : 000 Généralités:Data security Mots-clés : Computer networks--Security measures.
Browsers (Computer programs)
Computer security.
COMPUTERS / Internet / Security.
COMPUTERS / Security / Viruses.
COMPUTERS / Networking / General.
COMPUTERS / Networking / Network Protocols.
COMPUTERS / Security / General.
COMPUTERS / Security / Cryptography.
COMPUTERS / Networking / Security.
COMPUTERS / Web / Web Programming.
COMPUTERS / Web / Browsers.Index. décimale : 005.8 Résumé : "'Thorough and comprehensive coverage from one of the foremost experts in browser security.' --Tavis Ormandy, Google Inc. Modern web applications are built on a tangle of technologies that have been developed over time and then haphazardly pieced together. Every piece of the web application stack, from HTTP requests to browser-side scripts, comes with important yet subtle security consequences. To keep users safe, it is essential for developers to confidently navigate this landscape.In The Tangled Web, Michal Zalewski, one of the world's top browser security experts, offers a compelling narrative that explains exactly how browsers work and why they're fundamentally insecure. Rather than dispense simplistic advice on vulnerabilities, Zalewski examines the entire browser security model, revealing weak points and providing crucial information for shoring up web application security. You'll learn how to: Perform common but surprisingly complex tasks such as URL parsing and HTML sanitization Use modern security features like Strict Transport Security, CSP, and CORS Leverage many variants of the same-origin policy to safely compartmentalize complex web applications and protect user credentials in case of XSS bugs Build mashups and embed gadgets without getting stung by the tricky frame navigation policy Embed or host user-supplied content without running into the trap of content sniffing For quick reference, "Security Engineering Cheat Sheets' at the end of each chapter offer ready solutions to problems you're most likely to encounter. With coverage extending as far as planned HTML5 features, The Tangled Web will help you create secure web applications to stand the test of time"-- Provided by publisher. Exemplaires
Code-barres Cote Support Localisation Section DisponibilitĂ© 115717 005.8 ZAL Livre Library Repository Exclu du prĂȘt